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Bronwen Grimes

Senior Technical Artist
Contact:
bronwen@bronwengrimes.com

Skills

Workplace Skills

  • Adaptable, quick learner

  • Mentoring, instruction and technical writing

  • Facilitates interdepartmental communication

Technical Skills

  • Design and development of tools for artists
  • Ability to understand and debug complex systems

  • Scripting in, Lua, Maxscript, and JavaScript and intermediate programming in C++

  • Understanding of render pipelines and knowledge of lighting systems

  • Modeling, texturing and shading experience

  • Shader writing in HLSL (with DXSAS, as applicable) in Shader Model 3

  • Ability to analyze complex visuals and determine the best way to reproduce the look and feel in a real-time application

  • Experience developing for Xbox 360, Playstation 3, PC and Playstation 2

Artistic Skills

  • Strong eye for color and composition

  • Traditional art skills that span lifedrawing, landscape painting, and photography

  • Ability to apply traditional art skills to look development for real-time applications

Software

  • Primary: 3ds Max, Adobe PhotoShop, Zbrush, Anark, ATI RenderMonkey, Nvidia FX Composer, Perforce, Microsoft Office, Pseudo Interactive's proprietary level editor and node-based shader editor

  • Secondary: Visual Studio, Adobe Illustrator, Adobe Premiere, Corel Painter

Employment

Pseudo Interactive
2002-Current
Toronto, Ontario

Senior Technical Artist, 2007-Current

My current position at Pseudo Interactive includes the following responsibilities:

  • Training members of the art department on new workflows, tools and procedures

  • Identifying art process bottlenecks and implementing solutions

  • Developing and refining shaders

  • Creating sample art to test and demonstrate new pipelines

  • Communicating between the art and code departments

Technical Artist, 2004-2007


My responsibilities as Technical Artist were similar to those listed above, with more of an emphasis on creating special effects with our in-house tools, and less of an emphasis on training other team members.

3D Artist, 2002-2004

My responsibilities as 3D Artist included environment texturing, special effect creation, and the development of scripts and tools for unwrapping and texturing meshes.

Instructor
Alliance Française
2001
Ottawa, Ontario

As an English instructor for l'Alliance Française, I gave instruction to Francophones of all English skill levels. At the Supreme Court of Canada, I instructed lawyers and court officials at intermediate and advanced levels. At the Cordon Bleu chef school in Ottawa, I instructed at the basic level. The different syllabi included grammar, idioms, pronunciation, and business writing. Class sizes varied from one to five.

Instructor
Ottawa School of Art
2001
Ottawa, Ontario

I instructed Adobe PhotoShop for two terms at the Ottawa School of Art. The goal of the class was to bring basic level students up to an intermediate or advanced level, allowing them to produce a finished piece of artwork. The learning process focused on the creative aspects of image editing and the process of developing a work of art.

Computer Lab/Website Technician
Ottawa School of Art
1999-2000
Ottawa, Ontario

I kept the Ottawa School of Art website up to date, both in look and content. I maintained the computer equipment in the Ottawa School of Art computer lab. As a secondary duty, I instructed the Animation Certificate Program students in the use of the animation line-testing equipment and Adobe Premiere.

Education

Digital Media Arts
Seneca College
2001-2002
Toronto, Ontario

As a transfer student into the second year of this two-year diploma program, I took courses in 3D Studio Max, Maxscript, photography and compositing.

Fast-Track Digital Animation Certificate Program
Algonquin College
1999
Ottawa, Ontario

This program focused on learning Softimage, Adobe Premiere and Adobe PhotoShop.

Animation Certificate Program, part-time student
Ottawa School of Art
1999-2001
Ottawa, Ontario

I completed the lifedrawing portion of the Ottawa School of Art's Animation Certificate program. The lifedrawing for animation courses focused on anatomy, character design, and the dynamics of motion for both human and animal figures. In addition, I took a class on modeling the human figure in 3D Studio Max, and one in painting.

Computer Science
Carleton University
1999-2001
Ottawa, Ontario

I attended Carleton University both as a part-time and a full-time student. The curriculum I followed included as topics: advanced C++, Java, programming for the web, discrete mathematics and alogrithm design, and calculus and algebra for computer applications.