Cel Damage 2 was the project Pseudo was working on when I joined the team in 2001.  It was a self-funded project, much interrupted by other work, and fell by the wayside when we landed the contract for Vectorman the next year.

The intended target platform was Playstation 2, as Pseudo had recently completed Cel Damage Overdrive for that platform.

My work consisted of look development for environments.  During the early stages of the production I coloured production designs by Frank Trczinski as intended targets.  Below you will see those illustrations, as well as one environment test that made it in-engine.  All images are copyright Pseudo Interactive. Click for a full-size image.

Here is the pair of concept work and in-engine screen capture.