In 2002 we started to produce Vectorman for Sega.  Ultimately the project was cancelled, but Pseudo retained a good relationship with them and a few years later we signed Full Auto and Full Auto 2 with them.

Vectorman was a fascinating project.  We developed for Playstation 2, and David Wu (Director of Technology and co-owner of Pseudo Interactive) came up with lots of rendering tricks to make the project look more next-gen than last-gen.

My work focussed mostly on environment texturing, creating templates, texture libraries, JavaScripts for PhotoShop, and a style guide for the environment artists to follow.  I also did a lot of rigging for geometry-based effects, creating procedural animations for the many holographic effects that populated the environment.

Images copyright Pseudo Interactive