In 2002 we started to produce Vectorman for Sega. Ultimately the project was cancelled, but Pseudo retained a good relationship with them and a few years later we signed Full Auto and Full Auto 2 with them.
Vectorman was a fascinating project. We developed for Playstation 2, and David Wu (Director of Technology and co-owner of Pseudo Interactive) came up with lots of rendering tricks to make the project look more next-gen than last-gen.
My work focussed mostly on environment texturing, creating templates, texture libraries, JavaScripts for PhotoShop, and a style guide for the environment artists to follow. I also did a lot of rigging for geometry-based effects, creating procedural animations for the many holographic effects that populated the environment.



Images copyright Pseudo Interactive