Full Auto 2, released in 2006 by Pseudo Interactive for Sega on Playstation 3

This was actually quite a short project, just over nine months, as we began right after shipping Full Auto for Xbox 360 and were slated to be a launch-window title for the Playstation.

We still managed to make quite considerable visual improvements.

Go to the offical website



My work on Full Auto 2 can be separated into four categories: look development and shaders, effects, pick-up environment texturing, and front-end scripting.  That may seem like a lot for one project, but that's the life of a technical artist -- with a diverse skillset, you find yourself plugging a lot of holes when scheduling is tight!

Look Development

I'd worked with our art director, Frank Trczinski, as a digital painter on Cel Damage 2, so it was natural for him to ask me to do paint-overs of Full Auto screenshots to demonstrate our visual targets for the sequel.  The following images show the original screenshot and the paint-over target side-by-side.  Click for a full-size image.

 

 

 

 

Car Shader

Quite early in the development of Full Auto 2, I had wanted to tackle the car shader.  Since we spend most of our time in the game looking at the car, it was an important thing to get right.  With the help of our (then) tools programmer, Reevan McKay, we got my initial RenderMonkey prototype into the game.

UI Scripting

As I had demonstrated scripting ability for creating tools, I was put to work learning Anark and developing a suite of scripts for menu navigation and animation.  It was initially supposed to be animation-centric, but as time went on and we discovered Anark's built-in abilities to be more and more limited, my role developed into a full-on programmer, albeit in Lua instead of C++.

I wrote the scripts for the dynamically-populated lists, cyclic and not, the scripted transitions (especially for screens that could transition to multiple other screens depending on the user's selection or the network status), and the communication from Anark to the engine.